GamepadMapper
Inherits: Control
Properties
Methods
| Returns | Signature |
|---|---|
| void | populate_gamepad_mappings_for(capabilities: PackedStringArray, gamepad_icons_type: String) |
| void | populate_mouse_mappings_for(caps: PackedStringArray) |
Property Descriptions
change_input_state
State change_input_state
Note
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tabs_state
TabContainerState tabs_state
Note
There is currently no description for this property. Please help us by contributing one!
card_button_scene
PackedScene card_button_scene
Note
There is currently no description for this property. Please help us by contributing one!
input_icons
InputIconManager input_icons
Note
There is currently no description for this property. Please help us by contributing one!
keyboard_context
KeyboardContext keyboard_context
Note
There is currently no description for this property. Please help us by contributing one!
current_mapping
InputPlumberMapping current_mapping
Note
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logger
CustomLogger logger
Note
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tab_container
TabContainer tab_container
Note
There is currently no description for this property. Please help us by contributing one!
osk
OnScreenKeyboard osk
Note
There is currently no description for this property. Please help us by contributing one!
modifying_input_texture
TextureRect modifying_input_texture
Note
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clear_button
CardIconButton clear_button
Note
There is currently no description for this property. Please help us by contributing one!
gamepad_diagram
TextureRect gamepad_diagram
Note
There is currently no description for this property. Please help us by contributing one!
gamepad_input_container
Container gamepad_input_container
Note
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gamepad_focus_group
FocusGroup gamepad_focus_group
Note
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mouse_input_container
Container mouse_input_container
Note
There is currently no description for this property. Please help us by contributing one!
mouse_focus_group
FocusGroup mouse_focus_group
Note
There is currently no description for this property. Please help us by contributing one!
Method Descriptions
populate_gamepad_mappings_for()
void populate_gamepad_mappings_for(capabilities: PackedStringArray, gamepad_icons_type: String)
Populates the mappings for the given capabilities
populate_mouse_mappings_for()
void populate_mouse_mappings_for(caps: PackedStringArray)
Populates the mouse mappings for the given capabilities