OverlayInputManager
Inherits: InputManager
Manages global input while ion overlay mode
Description
The OverlayInputManager class is responsible for handling global input while the quick bar or configuration menu are open while permitting underlay process chords to function, such as the Steam Quick Access Menu chord.
To include this functionality, add this as a node to the root node in the scene tree.
Properties
| Type | Name | Default |
|---|---|---|
| StateMachine | menu_state_machine | |
| Variant | base_state |
Methods
| Returns | Signature |
|---|---|
| String | get_default_global_profile_path() |
| void | action_release(dbus_path: String, action: String, strength: float = 1.0) |
| void | action_press(dbus_path: String, action: String, strength: float = 1.0) |
Property Descriptions
menu_state_machine
StateMachine menu_state_machine
Note
There is currently no description for this property. Please help us by contributing one!
base_state
Variant base_state
Note
There is currently no description for this property. Please help us by contributing one!
Method Descriptions
get_default_global_profile_path()
String get_default_global_profile_path()
Note
There is currently no description for this method. Please help us by contributing one!
action_release()
void action_release(dbus_path: String, action: String, strength: float = 1.0)
Queue a release event for the given action
action_press()
void action_press(dbus_path: String, action: String, strength: float = 1.0)
Queue a pressed event for the given action