Skip to content

OverlayInputManager

Inherits: InputManager

Manages global input while ion overlay mode

Description

The OverlayInputManager class is responsible for handling global input while the quick bar or configuration menu are open while permitting underlay process chords to function, such as the Steam Quick Access Menu chord.

To include this functionality, add this as a node to the root node in the scene tree.

Properties

Type Name Default
StateMachine menu_state_machine
Variant base_state

Methods

Returns Signature
String get_default_global_profile_path()
void action_release(dbus_path: String, action: String, strength: float = 1.0)
void action_press(dbus_path: String, action: String, strength: float = 1.0)

Property Descriptions

StateMachine menu_state_machine

Note

There is currently no description for this property. Please help us by contributing one!

base_state

Variant base_state

Note

There is currently no description for this property. Please help us by contributing one!


Method Descriptions

get_default_global_profile_path()

String get_default_global_profile_path()

Note

There is currently no description for this method. Please help us by contributing one!

action_release()

void action_release(dbus_path: String, action: String, strength: float = 1.0)

Queue a release event for the given action

action_press()

void action_press(dbus_path: String, action: String, strength: float = 1.0)

Queue a pressed event for the given action