KeyboardOpener
Inherits: Node
Node that can open the on-screen keyboard in response to a signal firing
Properties
Property Descriptions
osk
KeyboardInstance osk
Reference to the on-screen keyboard instance to open when the OSK action is pressed.
state_machine
StateMachine state_machine
The Global State Machine
popup_state_machine
StateMachine popup_state_machine
Popup state machine to show the OSK popup.
in_game_menu_state
State in_game_menu_state
Note
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main_menu_state
State main_menu_state
Note
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quick_bar_state
State quick_bar_state
Note
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osk_state
State osk_state
Note
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popup_state
State popup_state
Note
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on_signal
String on_signal
Signal on our parent node to connect to
target
Control target
Target control node to send keyboard input to.
type
int type = 2
The type of keyboard behavior. An "X11" keyboard will send keyboard events to a running game. A "Godot" keyboard will send text input to a control node.