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StateChanger

Inherits: Node

Properties

Type Name Default
String signal_name "button_up"
int state 0
int action 0
Dictionary data {}
String state_manager_path "/root/Main/StateManager"
Node parent get_parent()

Property Descriptions

signal_name

String signal_name = "button_up"

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state

int state = 0

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action

int action = 0

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data

Dictionary data = {}

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state_manager_path

String state_manager_path = "/root/Main/StateManager"

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parent

Node parent = get_parent()

Note

There is currently no description for this property. Please help us by contributing one!