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KeyboardContext

Inherits: Resource

Route on-screen keyboard input

Description

A KeyboardContext defines how the on-screen keyboard should route its key input. If the context type is set to TYPE.GODOT, the keyboard will update the given control node's text from the keyboard. If it is TYPE.X11, it will send virtual key pressess to the game via Xlib/evdev.

Properties

Type Name Default
int type
Control target
bool close_on_submit true

Property Descriptions

type

int type

The type of keyboard context

target

Control target

For non-TYPE.X11 contexts, which node to send text input to

close_on_submit

bool close_on_submit = true

Whether or not the keyboard should close after submition